About FloppySide
Making games
out of curiosity.
I enjoy making games. These three projects started as hobby ideas: I thought the mechanics would be fun, so I built them.
I made each game independently, from the builds and UI to the code that brings it all together.
Game features
that work together.
Changing gravity affects both movement and animation. Rewinding a character means recording where it has been. Shared objects need clear rules across players.
I also build the everyday features around those mechanics: rewards after a round, cosmetics in a shop, and saved progress. You can explore the gameplay first and ask me about the implementation in a project enquiry.
Explore the projects ↗Independent work.
Clear attribution.
I made these hobby projects independently, including the builds, UI, gameplay, and supporting code. Libraries and adapted techniques are credited where relevant.
The project descriptions are based on reviews of their code. Each project separates implemented features from behavior that still needs a current gameplay recording, and identifies important limitations.
Gravity Dash’s surface-normal sampling is credited to EmilyBendsSpace’s DevForum example. The project’s showcase is the adapted controller’s integration and the surrounding spatial systems.
For your project
I can help build gameplay features, investigate bugs, improve multiplayer interactions, and review how a game manages saved data.
See the work I can help with ↗